# Mach-O LLD Port LLD is a linker from the LLVM project that is a drop-in replacement for system linkers and runs much faster than them. It also provides features that are useful for toolchain developers. This document will describe the Mach-O port. ## Features - LLD is a drop-in replacement for Apple's Mach-O linker, ld64, that accepts the same command line arguments. - LLD is very fast. When you link a large program on a multicore machine, you can expect that LLD runs more than twice as fast as the ld64 linker. ## Download LLD is available as a pre-built binary by going to the [latest release](https://github.com/llvm/llvm-project/releases), downloading the appropriate bundle (`clang+llvm---.tar.xz`), decompressing it, and locating the binary at `bin/ld64.lld`. Note that if `ld64.lld` is moved out of `bin`, it must still be accompanied by its sibling file `lld`, as `ld64.lld` is technically a symlink to `lld`. ## Build The easiest way to build LLD is to check out the entire LLVM projects/sub-projects from a git mirror and build that tree. You need `cmake` and of course a C++ compiler. ```console $ git clone https://github.com/llvm/llvm-project llvm-project $ mkdir build $ cd build $ cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DLLVM_ENABLE_PROJECTS='lld' ../llvm-project/llvm $ ninja check-lld-macho ``` Then you can find output binary at `build/bin/ld64.lld`. Note that if `ld64.lld` is moved out of `bin`, it must still be accompanied by its sibling file `lld`, as `ld64.lld` is technically a symlink to `lld`. ## Using LLD LLD can be used by adding `-fuse-ld=/path/to/ld64.lld` to the linker flags. For Xcode, this can be done by adding it to "Other linker flags" in the build settings. For Bazel, this can be done with `--linkopt` or with [rules_apple_linker](https://github.com/keith/rules_apple_linker). :::{seealso} {doc}`ld64-vs-lld` has more info on the differences between the two linkers. ::: ```{toctree} :hidden: true ld64-vs-lld ```